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May. 14th, 2018 05:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Information
Name: QC
Contact: memorybane @ plurk, tothejackals#0005 @ discord
Other Characters: Ryoma
Character Information
Name: Wrathion
Canon: (World of) Warcraft
Canon Point: pre-Legion
Age: Physically: like 4-5 years old, depending on WoW's wonky-ass timeline. He's two years old during the events on the continent of Pandaria, and the time lapse between Pandria and the end of the events on Draenor is about two or three years.
Mentally: behaves more like a young adult (18-20) with the occasional flash of temper that betrays his actual age.
History: Good luck, WoW does what it wants with its lore for better or worse. If you need a tl;dr let me know.
Personality: There's something about Wrathion--something that rings as entirely genuine and completely untrustworthy in equal measures. He does his best to put on a sense of being affable, polite, and charming, but the worldwise and wary will absolutely get a sense that he's doing it for his own gain or motivations... and that's fine. Wrathion's used to being a wildcard, an unknown factor; he was born with the proverbial deck stacked against him, and he's been playing a game of 'the greater good versus the status quo' with himself very firmly somewhere in the middle at all times. Most of Azeroth's populace will assume he's a danger simply because of what he is (i.e.: a corrupted and mad member of the race of always chaotic servants of the malevolent Old Gods); they can assume all they'd like, but Wrathion is very, very quick to remind and assert to people that he is his own.
He is purified. His mind, his motivations, his destiny are his own, and no one will hold him accountable for the failings of his forefathers.
Wrathion is a guardian at heart, though in more a sense of a grand beast that stands sentinel, ready to strike and bring a decisive end to a problem before it's truly had a chance to fester, rather than a caring, nurturing patriarch that encourages things to flourish under his hands. Wrathion is pragmatic; blind optimism is for the expendable and the manipulated, while realism is what will save everyone from a fiery death and they can thank him later. Despite this, he does have a certain kindness to those in his employ--there's a joke to be made about a dragon and his hoard, and he does have a knack for gathering things, whether it be people, information, or treasure. He's stockpiling for the inevitable, and preparing for the worst possible outcome... while also subtly manipulating things behind the scenes to prevent and protect. That's not to say that Wrathion is completely detached, however; he is quite fond and protective of the people he considers his, and frequently bantered with Prince Anduin Wrynn about their differences in philosophy--often while being the butt of a joke because he honestly makes it too easy. Wrathion has a youthful temper and impatience, under his scheming--hell, he tried to cheat at a Pandaren board game that was meant to be collectively played, with no winners or losers no matter what was done.
There's a ruthless underbelly to Wrathion's machinations; he is, first and foremost,the Earthwarder, seeking to protect his charge and all of the little fleshy fools that run around on top of it. If he has to create this protection by, say, dismantling one of the two major political factions by subtly manipulating things so that one of the factions has a bloody dictator at the helm, or has to punch a dear friend in the head to knock him out so that Wrathion's plans to free said bloody dictator at his trial for war crimes, then so be it. He will sorrow over those things later, but a cost is a cost, whether it's a life, or a war, or a friend. There's also a sense of being far too young for what he's doing; while Wrathion is normally very composed and collected, entirely too smarmy for his own good and extraordinarily intelligent for his age, things not going his way are enough to make him lash out... and when you're actually a dragon, lashing out can look like having a huge tantrum because someone didn't do what you expected them to, lighting an entire inn on fire, and flying off in a huff because the innkeeper finally called you on your shit for not understanding balance, harmony, and the idea of letting go of the cycle of revenge. Despite his intelligence, Wrathion is still emotionally young; he's got a jovial pokerface, but upending his plans, poking holes at his logic, or pinging into his fears regarding his ancestry is usually enough to make some of the whelping temper shine through.
Wrathion is no one's tool. He will forge his own path in life and protect an ungrateful populace by force, if he has to. He has the capacity to be benevolent, wry, and just a liiittle bit snarky, though there's always the undercurrent of something far sharper and almost cruel in its immobile impassiveness--many people have tried to use or chain Wrathion since he was created. He will be no one's pawn, and he will achieve his goals by whatever means necessary, whether it's honey or bloodshed.
Abilities: Wrathion is actually a dragon; the suave young adult with a fancy hat is only a very solid illusion. He's from Azeroth's Black flight, who were charged by the Titans with protecting the earth itself. Black dragons can breathe magma, reshape the earth, have a tendency to radiate heat beyond just 'warm'. Most dragons can fly; Wrathion is fortunate enough to be one of them. Wrathion is a whelping, approximately the size of a large cat to middling sized dog, so please picture that flying right at your face with pointy-ass teeth and claws.
Wrathion has advanced magical capabilities for his age, potentially partially due to being experimented on as an egg, eating the heart of a literal demi-god, and technically being the leader of his 'flight'. He's able to do basic dragon things, such as maintain a glamour to change his form and breathe fire, as well as more complicated things like summon a rain of burning chunks of rock.
He also appears to be at least a capable fighter, seeming to prefer polearms in the one case where you fight him in game.
Strengths: Charismatic, cunning, pragmatic, intelligent, determined.
Weaknesses: Ruthless, arrogant, childish, manipulative, young.
God/Shinki: God
Why?: Wrathion would be obnoxious as shit as a shinki; he's very stubborn and doesn't take orders well--also, having him as a god might explore more of his 'I'm doing what's best for everyone' in an environment that's slightly less imminently about to be invaded by demons. Plus, Ryoma's a shinki.
Top 3 Choices: Ogun, Tohil, Ten Ten-Vilu
God Type: Wrathion fancies himself a benevolent being; as a god he would, ultimately, seek to do good for people... if they accept his idea of what good is. He's a bit pushy and a bit miserly when it comes to power and information, and he's definitely the kind of person that rewards a job well done, whether that job's a quest or a devotional. He doesn't mind getting his hands dirty when needed; it's a bit 'when push comes to shove' for him, but without a massive spy network, a dragon must make do. As for whether he'd do right by his previous incarnation... that depends on whether they're the 'let things happen as they will' or 'stick your hand into the fire to move the irons into place' type. He's more the latter than the former.
Power: Luck Manipulation -- The ability to change fortune and fate, for better or worse. Wrathion can call a sack of coins to his hand and draw a random coin to try and influence things happening around him; most of the coins have a positive and a negative side, while some coins are double positive and double negative. If a single coin is flipped, Wrathion's luck, or the luck of whomever he's flipping for, will change based on whether it lands on 'heads' or 'tails'--a single coin landing on heads, for example, might make it so that a lucky supplicant reaches every crosswalk on their route home where the light's in their favor, or gets a free ice cream cone as part of a 'you're our x customer' promotion. A coin landing on tails, meanwhile, reverses the luck--so every train a devotee tries to catch is pulling away just as they arrive at the station, or their online order package comes crushed and crumpled. The more coins flipped, the bigger the luck effected--so tossing a handful of coins into the air may grant Wrathion the uncanny ability to dodge most every blow aimed at him, or it may make it so he's taking the brunt of a beating because he just keeps zigging when he should have zagged. Using the coins saps some of Wrathion's energy, so he can only do so many flips at a time; emptying the bag would lead into baby dragon nap-nap time.
Wrathion's power is limited to 10 coin tosses every 3 IC days.